Dynamic Timeline Editor

Total Linear Animation Track Control

Featuring pro-style keyframe animation tracks, CrazyTalk puts complete character animation control at your fingertips allowing you to manage your project in chronological order sectioned in tracks dedicated to assigning animation and audio to the voice, face, eyes, head, shoulders, lips, special effects.



Track Zoom for Focused Area Edits

Timeline editing gives you the advantage of pin-pointing focused areas for fine-tuning using the track zoom tools. Define a region to edit and quickly zoom in on each individual track to precisely pair mouth shapes with fragments of audio or add a perfect expression to an isolated voice segment. Incremental keyframe placement is also aided by zoomed timeline editing.


Area Preview and Export for Clip Editing

View adjustments made to specific areas of your project using the area preview function of the Timeline editor. Once a track edit is complete, select the region of the timeline to preview and push play. Easily create multiple exports from a single project by selecting an area of the timeline to export and save the desired clip as any media, web, or mobile format. Return to the timeline to export additional clips without disrupting your production flow.



Quick Keyframe Editing: Group Select, Copy, Paste, Move & Adjust Keyframe Strength Directly from Timeline

Each animation track in the Timeline is controlled by keyframes which can be edited individually changing the event parameters, location, or duration of any keyframe action.



Launch Individual Track Editing Windows from Timeline for Fine-tuning On-the-fly

The animation tracks controlling voice, facial expression, SFX, head, shoulders, eyes, lips, and audio present clear editing tools revealed by double-clicking any keyframe or open area of each track in the Timeline. Launch the track controls to edit or create keyframe actions quickly to accurately control timeline events.



Specific Keyframe Fine-tuning

Select the single keyframe on the Timeline to activate the modifying dialog to fine-tune the muscle movement and camera animation.